Sonic Colors (New details)
+8
dsister
zex
Sonix
pichu
SciFiBoy
SHMUPGurus
Xen
Mako
12 posters
Night Societe :: Gaming :: Gaming
Page 1 of 1
Sonic Colors (New details)
Press Release:
We’re excited to announce a brand-new game for Sonic the Hedgehog! Sonic Colors is a high speed action-adventure in which Sonic races through theme park-inspired worlds to rescue a colorful alien race from the clutches of Dr. Eggman. An extraordinary amusement park has been seen orbiting around the home planet of Sonic the Hedgehog, and rumors are spreading that an alien race of Wisps, who have a unique colorful energy, are being held captive there by the evil Dr. Eggman. Soon after arriving at the amusement park, Sonic discovers he is able to use these mysterious alien forces to help the Wisps escape!
Sonic Colors will be available on the Wii and the Nintendo DS around holiday 2010. Sonic Colors for the Wii seamlessly combines both 3D and classic 2D game play perspectives, while the Nintendo DS version takes full advantage of the console’s dual screen.
Sonic Colors sees Sonic accelerating to adrenaline-pumping super speeds and blasting through obstacles in ways never before seen in a Sonic game. The alien Wisps featured in the game each have a unique “Color Power” that, once freed, Sonic is able to absorb while speeding through the various theme park inspired planets. The Wisp energy enables Sonic to create new paths through the stages by drilling through the ground (Yellow Drill) for example, or speeding through the stage as a laser (Cyan Laser). Stringing the Wisp power-ups together creates a combo that increases Sonic’s boost gauge even more quickly. Exclusive Wisp power-ups will be available for both Wii and the Nintendo DS versions, ensuring a unique and super speedy gameplay experience for Sonic fans everywhere.
__________
I don't know what to say. It looks like some components will just be a copy of SMG2 and now Sonic has new colorful friends.... Will you be getting this.
Last edited by Mako on Thu Jun 03, 2010 3:17 pm; edited 1 time in total
Mako- Admin
- Posts : 2894
Points : 3344
Join date : 2009-04-08
Age : 33
Location : Michigan
Character sheet
Health:
(20/20)
Magic:
(0/0)
EXP: 3
Re: Sonic Colors (New details)
I don't think so... Sonic's pretty dull and broken these days.
Xen- Posts : 388
Points : 395
Join date : 2009-04-06
Age : 33
Location : Jerusalem, Israel
Re: Sonic Colors (New details)
The question that kills: Is the game going to be called Sonic Colours outside the US?
Re: Sonic Colors (New details)
SHMUPGurus wrote:The question that kills: Is the game going to be called Sonic Colours outside the US?
You bring up a good point, lol.
I think this game will fail...
Mako- Admin
- Posts : 2894
Points : 3344
Join date : 2009-04-08
Age : 33
Location : Michigan
Character sheet
Health:
(20/20)
Magic:
(0/0)
EXP: 3
Re: Sonic Colors (New details)
I will only buy it if it it's called Colours...
SciFiBoy- Posts : 532
Points : 555
Join date : 2009-07-03
Age : 35
Location : England, UK
Character sheet
Health:
(20/20)
Magic:
(0/0)
EXP: 10
Re: Sonic Colors (New details)
I still have faith in Sonic. Don't fail on me now you blue blur.
pichu- Posts : 1785
Points : 760
Join date : 2008-09-29
Age : 32
Location : NY
Character sheet
Health:
(25/25)
Magic:
(0/0)
EXP: 0
Re: Sonic Colors (New details)
I saw some Italian commercial that said Sonic Colours.SHMUPGurus wrote:The question that kills: Is the game going to be called Sonic Colours outside the US?
Sonix- Posts : 256
Points : 261
Join date : 2010-01-09
Age : 32
Location : Slovenia
Re: Sonic Colors (New details)
Xen wrote:I don't think so... Sonic's pretty dull and broken these days.
Sonic has always been dull and broken
One of the shittiest characters ever, even worse than Mario -_-
zex- Posts : 1784
Points : 1437
Join date : 2008-11-16
Age : 35
Location : Buenos Aires, Argentina
Re: Sonic Colors (New details)
It should be good... as long as it isn't a disc release
dsister- Posts : 886
Points : 955
Join date : 2009-11-02
Age : 32
Character sheet
Health:
(15/15)
Magic:
(5/6)
EXP: 10
Re: Sonic Colors (New details)
Looks unimaginative.
c03n3nj0- Posts : 949
Points : 970
Join date : 2009-07-24
Age : 29
Location : Virginia
Character sheet
Health:
(25/25)
Magic:
(0/0)
EXP: 9
Re: Sonic Colors (New details)
I don't get why they don't focus on one or two main sonic games per generation and take their time to make it great like Nintendo does with Mario. Sure they would get less games out there to create more sales. But, if the games sell 5+ million each that would make up for it. I don't understand Sega.
Mako- Admin
- Posts : 2894
Points : 3344
Join date : 2009-04-08
Age : 33
Location : Michigan
Character sheet
Health:
(20/20)
Magic:
(0/0)
EXP: 3
Re: Sonic Colors (New details)
zexen wrote:Xen wrote:I don't think so... Sonic's pretty dull and broken these days.
Sonic has always been dull and broken
One of the shittiest characters ever, even worse than Mario -_-
I know. If only all character were as deep as Cloud....
OT: I like what I see! There is something about console Sonic I like even though the only two Sonic console games I've played have been shit. ;P I don't hold any stupid nostalgia for the series so I'm not crazy about what they do with him.
GBA versions were cool, Sonic Rush was fun, this one might be FUN too. Not amazing but fun. Im loving the "Colours" title.
Re: Sonic Colors (New details)
Looks nice...
Now if only Sega could only make a Sonic game without bad controls or camera issues..
Now if only Sega could only make a Sonic game without bad controls or camera issues..
damkira- Posts : 202
Points : 246
Join date : 2010-06-01
Age : 112
Location : Florida, US
Re: Sonic Colors (New details)
New details have been confirmed:
- different colored wisps mean different power-ups
- power-ups only last for a limited time
- yellow wisp = drill
- drill for burrowing underground or speeding through water
- green wisp = laser
- use laser to zip across the screen and destroy enemies
- 7 or 8 wisps in all
- carry 1 wisp at a time
- activate by flicking the Wiimote
- gauge at the bottom of the screen shows how much longer the power-up will last
- yellow wisp lasts about 10 seconds
- red wisp = fireball
- red wisp is only in the DS version
- red wisp allows you to boost in any direction, give access to new heights
- red wisp allows you to ignite a rocket platform
- unique boss battles in both versions
- Wii bosses do pop up in DS title
- tilt Nunchuk to drift around corners
- during the demo that Nintendo Power played, roughly 70% of the gameplay was 2.5d
- 3D perspective for speed portions, 2.5D perspective for more platforming-based action
- tons of hidden paths
- some hidden paths can only be accessed via use of certain wisps
- mysterious emblems are scatted about levels, with their purpose being unknown
- if drill power-up runs out while you're drilling underground, you'll die
- antennas will warp you to new sections of a level, if you have the laser wisp
- rocket wisp as well
- different colored wisps mean different power-ups
- power-ups only last for a limited time
- yellow wisp = drill
- drill for burrowing underground or speeding through water
- green wisp = laser
- use laser to zip across the screen and destroy enemies
- 7 or 8 wisps in all
- carry 1 wisp at a time
- activate by flicking the Wiimote
- gauge at the bottom of the screen shows how much longer the power-up will last
- yellow wisp lasts about 10 seconds
- red wisp = fireball
- red wisp is only in the DS version
- red wisp allows you to boost in any direction, give access to new heights
- red wisp allows you to ignite a rocket platform
- unique boss battles in both versions
- Wii bosses do pop up in DS title
- tilt Nunchuk to drift around corners
- during the demo that Nintendo Power played, roughly 70% of the gameplay was 2.5d
- 3D perspective for speed portions, 2.5D perspective for more platforming-based action
- tons of hidden paths
- some hidden paths can only be accessed via use of certain wisps
- mysterious emblems are scatted about levels, with their purpose being unknown
- if drill power-up runs out while you're drilling underground, you'll die
- antennas will warp you to new sections of a level, if you have the laser wisp
- rocket wisp as well
Mako- Admin
- Posts : 2894
Points : 3344
Join date : 2009-04-08
Age : 33
Location : Michigan
Character sheet
Health:
(20/20)
Magic:
(0/0)
EXP: 3
Re: Sonic Colors (New details)
I love Sonic, but I wonder what lame gimmick will weigh the game down this time.
amp316- Posts : 270
Points : 56
Join date : 2008-10-17
Age : 51
Location : Chicago
Re: Sonic Colors (New details)
Ugh, the wisps just sound... okay, I'm honesly lost as to what I can expect from that.
2.5D 70% and 3D in speed segments sounds great, though. Hopefully they will keep the 3D segments just for stunts or running fast, I don't wanna do much exploring in a sonic game.
2.5D 70% and 3D in speed segments sounds great, though. Hopefully they will keep the 3D segments just for stunts or running fast, I don't wanna do much exploring in a sonic game.
c03n3nj0- Posts : 949
Points : 970
Join date : 2009-07-24
Age : 29
Location : Virginia
Character sheet
Health:
(25/25)
Magic:
(0/0)
EXP: 9
Night Societe :: Gaming :: Gaming
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum