Banjo-Tooie - Retro Review
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Falcon095
Don Ramón
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Banjo-Tooie - Retro Review
Do yourself a treat and play this game as it’s one of the most fascinating games that have ever landed on the Nintendo 64.
Developed by one of the best developers that Nintendo have ever had that made Golden eye: 007, Donkey Kong Country, Donkey Kong 64, Conker, Perfect Dark, all having a superb scores on their reviews, bring us a sequel to another of their greatest hits Banjo-Kazooie. Banjo-Tooie lives up to its name as a “sequel” because where most of the last game has left off came back in this game looking redefined with better graphics and a whole new adventure than the last game where everything is brand new but has some of a feel to it that keeps the kind of adventure the prequel had.
Banjo-Kazooie was released in 1998, having its own story, adventure and everything. It might be a good idea to play the prequel first as it has many, many elements and items that you might have learned carried on to this game. Well anyways, in the last game, Banjo, the main protagonist of the game and his bird friend Kazooie had to save Banjo’s sister from the sinister witch that lived in her’s lair that kidnapped her just so she can have her beauty. As a brother, you will have to go in and save her through many of the worlds that Gruntilda, the witch has placed in. After you’ve completed that Gruntilda is pushed down from her’s lair and fell only to make a hole in the ground with a boulder placed on top of her. Making her stuck there forever. Well that’s how the last game ends. This game picks up from where it left off.
Klungo, Gruntilda’s assistant has been pushing the boulder all these times. Two years in fact. The time it takes place from this game to this game makes really sense as the sequel had been released two years later in 2000. That’s how this game breaks the fourth wall often. This game has a lot of plots that breaks the fourth wall many times. Like referring to their adventure as a game to Grunty asking questions to the bear and bird like, “what is this game rated?” So yeah, It was a dark and stormy night that this game’s story starts to begin. Banjo along with his friends that you’ve met in your previous adventure, the prequel, Bottles, the mole that taught you moves in the last game. And Mumbo, a shaman with a skull for a head that helped you on your last adventure as well by transforming you into many kinds of creatures in your last game. All were playing cards in the stormy weather.
As they were playing cards, A huge digging machine has popped out of nowhere from the side of the cliff right next to the boulder. Inside was Grunty’s sisters. They pushed the boulder out of the way to rescue Grunty. But as Grunty came out, she was nothing but bones, being stuck inside the hole for two years must have made her lose all her green skin. Back at banjo’s the friends wondered what was going on as the house was shaking. Mumbo volunteered to go out and see what was making that shaking. The sisters saw the shaman as he ran to tell Banjo what happened and Grunty the witch chased after him. Mumbo reached to the house before Grunty could reach him. Mumbo urged the guys to escape quickly as the witch was coming. Banjo, Kazooie, and Mumbo went of to hide. Bottles stayed behind thinking it was a trick. Then it went downhill for him there as Grunty used a powerful magic attack to destroy Banjo’s house with him in it. Grunty isn’t done there. She wants to get her flesh and skin back. In order to do that, she must suck on the life of people per se. She had a contraption that she used to suck the life of a king that lived in the area. The king turned into a zombie. It wasn’t enough though, she needed more lives for her machine to sucked on. Thing is it takes hours to recharged and you must reach there before she does get to use it and the entire land gets their lives taken away.
After all that you’re on a mission to get Bottle’s life back and stop Grunty before she uses her machine. Now the game isn’t a time limit to get her in time. It’s pretty much limit less wherever you go, so you can take your time. The game is split up into worlds, Each having a different setting from other worlds. Example one having a dinosaur themed world where you must watch out for incoming footprints and the cavemen that might want to try to hurt you. To a carnival theme world where there’s rides, a big tent and a games just like a real carnival would have. This game has lots of collecting to collect. When I mean a lot, I mean a lot! There’s jiggies to collect in order to progress to other worlds to musical notes so Jamjars, a military mole can teach you new moves that you will need for your adventures. Yes, this game has lots of moves to learn such as splitting up the bear and bird to learning ways on how to proceed on an obstacles.
The game also has lots of the moves that you’ve learned from the previous game, as well as items that you must know how to use already, it will remind you about it in this game, so if you’ve played the previous game then it will be easier for you to know what you are collecting for what. If you haven’t played well take some time to learn some of the moves and items that you find on your way. There’s a ton of moves and items in the last game, this game as well has lots of new moves and items. It will take some time to remember them all. You control banjo with the joystick of the Nintendo 64 controller. Up is to go forward, back is to walk toward you, left is left and right is right, pretty self explanatory. The rest of the buttons are the buttons that you perform your moves on. Sometimes you must press or hold two or more buttons to get a move that you want. It doesn’t get repetitive though, each move that you learned has a different role to it. It amazes me how much creativity there is in this game regarding to the moves you learned and their usage. With the moves comes the eggs that are a main item of the game. In the last game you had normal basic eggs to throw. In this game you have that and more. Eggs can go from ice eggs to explosive eggs in order to freeze, destroy, melt anything that comes to your path.
All these are locked inside the different worlds. With that comes lots and lost of exploring to do in the worlds. As you enter a world, you’re not assigned a task or anything. You have to find that task. To do that you just look around a world to see what’s going on. Collect items and such. Then you noticed a few things that are wrong and you go in to see what’s wrong and that’s where the tasks begin. Some are hard to accomplish and some are easy. In the end of these tasks, you’re awarded with a jiggy which is a necessity. Like in the last game, jiggies are what you need to get into the next world. A world requires a number of jiggies to enter. You also find in every world is mumbo and wumba. These characters also help you on your way. And lots of new and old characters that you might see as well. Like any game, there’s enemy lurking around waiting to drain your life meter and kill you. You kill them back with a basic rolling move or pecking them to death move. Killing them is pretty simple. All enemies are different in each world. All graphically better than in the last game. Everything in this game is graphically improved and polished real neatly to the point where it looks like a game cube game in some parts.
I noticed how a difference this game had from the last game. Banjo and Kazooie’s shadow in the last game was a circle under them and in this game it’s basically a match from their bodies. Real shadows! Not a dark circle but a shadow that resemble their body from head to their body. That’s when I noticed that this game has really been improved graphics-wise from the last game. Also many characters are also better looking for the better. The music and sound of this game is unforgettable. The music is really catchy in this game. You might find yourself humming a tune of the game as you’re playing it. Music matches with the world well! The sounds of the game is also impressive. Each enemies has a specific sound, the music accompanies with the sound very well. I find every music theme in this world very catchy.
Dialogue in this game is your basic reading the subtitles in the bottom screen with the characters talking in a gibberish way. Sometimes reading the dialogue can also help you on a task. This game can also be hard if you make it that way. Some jiggies to collect are very difficult to get as you must be as diligent as possible to get one. Rest are easy to get and enough of them may get you into the next world, but yeah, you can make the game harder for you by collecting the more hard to get jiggies. Main portion of the game will probably be 25 to 30 hours long, and that’s collecting to finish grunty in the last boss. If you’re willing to collect all the items in the game, well good luck to that. Like I said some items are really hard to get and frustrating as you try to get them.
The game also features many things in the starting menu. It has the usual 3 files and lots of extras. One is being able to see the stories that the game has played when you get to see them. Others may include to replay a boss battle from the bosses that you've found along your way. There's also a multiplayer content for more players that might want to play. One game that might include is the first person shooter minigame that you can play with friends. Yes, first person! you view in kazooie's eyes as Banjo is holding her like a gun and you look for your opponent. So yeah, loads of extras to keep you busy.
If you’re looking for a fascinating game where you never know what’s behind a hill and anything might be hiding back there, adventure and action into one cartridge then you might want to consider this game as it’s one of the greatest game of the N64.
Gameplay: 10/10
Graphics: 9/10
Story: 8/10
Sound/Music: 10/10
Replay value: 8/10
Developed by one of the best developers that Nintendo have ever had that made Golden eye: 007, Donkey Kong Country, Donkey Kong 64, Conker, Perfect Dark, all having a superb scores on their reviews, bring us a sequel to another of their greatest hits Banjo-Kazooie. Banjo-Tooie lives up to its name as a “sequel” because where most of the last game has left off came back in this game looking redefined with better graphics and a whole new adventure than the last game where everything is brand new but has some of a feel to it that keeps the kind of adventure the prequel had.
Banjo-Kazooie was released in 1998, having its own story, adventure and everything. It might be a good idea to play the prequel first as it has many, many elements and items that you might have learned carried on to this game. Well anyways, in the last game, Banjo, the main protagonist of the game and his bird friend Kazooie had to save Banjo’s sister from the sinister witch that lived in her’s lair that kidnapped her just so she can have her beauty. As a brother, you will have to go in and save her through many of the worlds that Gruntilda, the witch has placed in. After you’ve completed that Gruntilda is pushed down from her’s lair and fell only to make a hole in the ground with a boulder placed on top of her. Making her stuck there forever. Well that’s how the last game ends. This game picks up from where it left off.
Klungo, Gruntilda’s assistant has been pushing the boulder all these times. Two years in fact. The time it takes place from this game to this game makes really sense as the sequel had been released two years later in 2000. That’s how this game breaks the fourth wall often. This game has a lot of plots that breaks the fourth wall many times. Like referring to their adventure as a game to Grunty asking questions to the bear and bird like, “what is this game rated?” So yeah, It was a dark and stormy night that this game’s story starts to begin. Banjo along with his friends that you’ve met in your previous adventure, the prequel, Bottles, the mole that taught you moves in the last game. And Mumbo, a shaman with a skull for a head that helped you on your last adventure as well by transforming you into many kinds of creatures in your last game. All were playing cards in the stormy weather.
As they were playing cards, A huge digging machine has popped out of nowhere from the side of the cliff right next to the boulder. Inside was Grunty’s sisters. They pushed the boulder out of the way to rescue Grunty. But as Grunty came out, she was nothing but bones, being stuck inside the hole for two years must have made her lose all her green skin. Back at banjo’s the friends wondered what was going on as the house was shaking. Mumbo volunteered to go out and see what was making that shaking. The sisters saw the shaman as he ran to tell Banjo what happened and Grunty the witch chased after him. Mumbo reached to the house before Grunty could reach him. Mumbo urged the guys to escape quickly as the witch was coming. Banjo, Kazooie, and Mumbo went of to hide. Bottles stayed behind thinking it was a trick. Then it went downhill for him there as Grunty used a powerful magic attack to destroy Banjo’s house with him in it. Grunty isn’t done there. She wants to get her flesh and skin back. In order to do that, she must suck on the life of people per se. She had a contraption that she used to suck the life of a king that lived in the area. The king turned into a zombie. It wasn’t enough though, she needed more lives for her machine to sucked on. Thing is it takes hours to recharged and you must reach there before she does get to use it and the entire land gets their lives taken away.
After all that you’re on a mission to get Bottle’s life back and stop Grunty before she uses her machine. Now the game isn’t a time limit to get her in time. It’s pretty much limit less wherever you go, so you can take your time. The game is split up into worlds, Each having a different setting from other worlds. Example one having a dinosaur themed world where you must watch out for incoming footprints and the cavemen that might want to try to hurt you. To a carnival theme world where there’s rides, a big tent and a games just like a real carnival would have. This game has lots of collecting to collect. When I mean a lot, I mean a lot! There’s jiggies to collect in order to progress to other worlds to musical notes so Jamjars, a military mole can teach you new moves that you will need for your adventures. Yes, this game has lots of moves to learn such as splitting up the bear and bird to learning ways on how to proceed on an obstacles.
The game also has lots of the moves that you’ve learned from the previous game, as well as items that you must know how to use already, it will remind you about it in this game, so if you’ve played the previous game then it will be easier for you to know what you are collecting for what. If you haven’t played well take some time to learn some of the moves and items that you find on your way. There’s a ton of moves and items in the last game, this game as well has lots of new moves and items. It will take some time to remember them all. You control banjo with the joystick of the Nintendo 64 controller. Up is to go forward, back is to walk toward you, left is left and right is right, pretty self explanatory. The rest of the buttons are the buttons that you perform your moves on. Sometimes you must press or hold two or more buttons to get a move that you want. It doesn’t get repetitive though, each move that you learned has a different role to it. It amazes me how much creativity there is in this game regarding to the moves you learned and their usage. With the moves comes the eggs that are a main item of the game. In the last game you had normal basic eggs to throw. In this game you have that and more. Eggs can go from ice eggs to explosive eggs in order to freeze, destroy, melt anything that comes to your path.
All these are locked inside the different worlds. With that comes lots and lost of exploring to do in the worlds. As you enter a world, you’re not assigned a task or anything. You have to find that task. To do that you just look around a world to see what’s going on. Collect items and such. Then you noticed a few things that are wrong and you go in to see what’s wrong and that’s where the tasks begin. Some are hard to accomplish and some are easy. In the end of these tasks, you’re awarded with a jiggy which is a necessity. Like in the last game, jiggies are what you need to get into the next world. A world requires a number of jiggies to enter. You also find in every world is mumbo and wumba. These characters also help you on your way. And lots of new and old characters that you might see as well. Like any game, there’s enemy lurking around waiting to drain your life meter and kill you. You kill them back with a basic rolling move or pecking them to death move. Killing them is pretty simple. All enemies are different in each world. All graphically better than in the last game. Everything in this game is graphically improved and polished real neatly to the point where it looks like a game cube game in some parts.
I noticed how a difference this game had from the last game. Banjo and Kazooie’s shadow in the last game was a circle under them and in this game it’s basically a match from their bodies. Real shadows! Not a dark circle but a shadow that resemble their body from head to their body. That’s when I noticed that this game has really been improved graphics-wise from the last game. Also many characters are also better looking for the better. The music and sound of this game is unforgettable. The music is really catchy in this game. You might find yourself humming a tune of the game as you’re playing it. Music matches with the world well! The sounds of the game is also impressive. Each enemies has a specific sound, the music accompanies with the sound very well. I find every music theme in this world very catchy.
Dialogue in this game is your basic reading the subtitles in the bottom screen with the characters talking in a gibberish way. Sometimes reading the dialogue can also help you on a task. This game can also be hard if you make it that way. Some jiggies to collect are very difficult to get as you must be as diligent as possible to get one. Rest are easy to get and enough of them may get you into the next world, but yeah, you can make the game harder for you by collecting the more hard to get jiggies. Main portion of the game will probably be 25 to 30 hours long, and that’s collecting to finish grunty in the last boss. If you’re willing to collect all the items in the game, well good luck to that. Like I said some items are really hard to get and frustrating as you try to get them.
The game also features many things in the starting menu. It has the usual 3 files and lots of extras. One is being able to see the stories that the game has played when you get to see them. Others may include to replay a boss battle from the bosses that you've found along your way. There's also a multiplayer content for more players that might want to play. One game that might include is the first person shooter minigame that you can play with friends. Yes, first person! you view in kazooie's eyes as Banjo is holding her like a gun and you look for your opponent. So yeah, loads of extras to keep you busy.
If you’re looking for a fascinating game where you never know what’s behind a hill and anything might be hiding back there, adventure and action into one cartridge then you might want to consider this game as it’s one of the greatest game of the N64.
Gameplay: 10/10
Graphics: 9/10
Story: 8/10
Sound/Music: 10/10
Replay value: 8/10
Final tally: 9.5 / 10 |
Last edited by pichu on Mon Mar 09, 2009 7:44 am; edited 2 times in total
pichu- Posts : 1785
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Re: Banjo-Tooie - Retro Review
Added pictures!
pichu- Posts : 1785
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Re: Banjo-Tooie - Retro Review
I love this game so much, your going to make me bust out my N64. Does anyone know when the sequal is coming out on XBLA?
Kenzomatic- Admin
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Re: Banjo-Tooie - Retro Review
GReat Game... ohh glorious N64 days!!!
Don Ramón- Posts : 2047
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Re: Banjo-Tooie - Retro Review
This game is great!
EDIT - Post 555!
EDIT - Post 555!
Falcon095- Posts : 1191
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Re: Banjo-Tooie - Retro Review
Kenzomatic wrote:I love this game so much, your going to make me bust out my N64. Does anyone know when the sequal is coming out on XBLA?
Should be anytime now, It said Q1, 2009. Others say April... so by now, I guess.
pichu- Posts : 1785
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Re: Banjo-Tooie - Retro Review
pichu wrote:Kenzomatic wrote:I love this game so much, your going to make me bust out my N64. Does anyone know when the sequal is coming out on XBLA?
Should be anytime now, It said Q1, 2009. Others say April... so by now, I guess.
http://news.teamxbox.com/xbox/19375/BanjoTooie-Dated/
Banjo and Kazooie, that bear and bird platforming pair from their beloved, eponymous game, are back in Banjo-Tooie. Rare announced today that the Xbox Live Arcade remake of the N64 classic will be released on April 29, 2009.
Have fun.
pichu- Posts : 1785
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Re: Banjo-Tooie - Retro Review
Nice review!
Mako- Admin
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Re: Banjo-Tooie - Retro Review
Awesome review! The Banjo series was tied with Goldeneye as my favorite on the N64. I remember the multi-player in Tooie being incredibly fun and addicting. Good times.
Oorakoow- Posts : 125
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Re: Banjo-Tooie - Retro Review
Valkyria00 wrote:You used PJ64!!!
Not even a thank you to me pichu? Youre ungrateful.
lol
Mako- Admin
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Re: Banjo-Tooie - Retro Review
Valkyria00 wrote:You used PJ64!!!
Not even a thank you to me pichu? Youre ungrateful.
Hey, hey, I remember myself recommending him PJ64!!!
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